The Solution
The Game Marketer built a geo-tiered plan in record time, zeroing in on three priority regions: China, Japan, and Europe. In China, the focus was on creators with strong followings on Bilibili and Douyin (the Chinese TikTok), tapping into audiences that live and breathe competitive shooters. For Japan, the strategy shifted to trusted FPS personalities on Twitch and YouTube, handpicked for their influence and the authenticity of their gameplay content. In Europe, the team secured a mix of mid- to macro-level Twitch streamers capable of delivering multilingual coverage to reach multiple player communities. Speed was key. Creator outreach, content guidelines, and launch assets were turned around in days. Every piece of content was timed to drop during launch week, ensuring a synchronised wave of gameplay streams, first impressions, and reviews across time zones. The result was immediate traction: Steam’s review page reflected Very Positive sentiment within days, with over 5,000 all-time reviews and more than 600 recent ones holding the same rating. While final viewership and conversion numbers are still being compiled, early indicators show the campaign’s footprint was felt from day one.
