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King of Retail 2

Retail Chaos Simulator, Organised Brilliantly

Strategising, crafting, and executing the storefront before players even entered it. TGM handled everything marketing-related, just not stocking the shelves with corn beef and cereal.

Strategy and Planning

The campaign began with a detailed mapping of the simulation and tycoon creator landscape. This allowed the team to identify those with authentic influence in the genre. The plan balanced targeted paid placements with a large-scale wave of organic key distribution to build momentum from multiple angles.

from our client

Influencer Outreach

Creators across Twitch and YouTube were invited to participate during the Early Access launch and the Steam Summer Sale. The effort combined sponsored content with open key offers, resulting in a blend of paid and organic coverage.

PR and Press Management

Media coverage in genre specific outlets supported the influencer push. This gave the game credibility and expanded its reach beyond the creator community.

Social Media and Community Management

Community channels amplified creator content, sharing live stream announcements, highlights, and gameplay clips. This encouraged more players to join the conversation and engage with the content.

Trailers, Creative Assets, and Design Support

High quality trailers, GIFs, and promotional images were created for both social and creator use. These assets made it easier for influencers to promote their content and for audiences to connect with the game visually.

Paid Media Management

Targeted ad spend supported the two main phases of the campaign. Ads were focused on audiences most likely to engage and convert during the Early Access launch and the Summer Sale.

Latest & greatest

Dive Deeper
The Game Marketer World of Warships Client
The team demonstrated exceptional dedication in delivering effective influencer marketing support, greatly contributing to our success in enhancing new player acquisition within our targeted markets.
Jing Kai
Product Marketing Manager APAC, Wargaming
The Game Marketer Doctor Who-Worlds Apart Client
Their paid media expertise allowed us to identify the right markets for a soft launch...and their creative output let us translate the best of our game content to eyes around the world.
Tony Pearce
Co-Founder / CEO, Reality Plus
The Game Marketer Mortal Online 2 Client
The Game Marketer helped us bring in so many players on launch day that it almost broke our servers. The staff are very friendly, experts in their field, and most importantly, they provide results.
Henrik Nyström
Founder / CEO, Star Vault
The Game Marketer The Hunter-Call of the Wild Client
The team always delivered great results, and had great reporting on top of that. In addition, they always shared best practices and went above and beyond answering our Asian customers' questions on social platforms.
Jimmy Tisell
Community Lead, Avalanche Studios
The Game Marketer Alice Gear Aegis Client Review
We really appreciate all of The Game Marketer’s support up to now and would gladly work with them again in the future for appropriate projects.
Andy Pearson
Chief Strategy Officer, PQube
The Game Marketer Cities-Skylines Client
It was a pleasure to work with The Game Marketer! Their proactiveness and suggestions of different solutions were much appreciated throughout the whole campaign cycle.
Julija Laskovska
User Acquisition Manager, Paradox Interactive

Let's Find Out What Your Game Actually Needs

No pitch decks, no pushy sales calls. Just an honest conversation about your game and where it could go. Fill in the form and one of our team will reach out personally.

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Prefer to talk directly? info@thegamemarketer.com · +44 (0) 330 043 0038