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Written by Louigi Balao

Free. Free is one of the strongest words you can have in marketing. If it is genuinely free, all the better, which is why we are offering you our Ultimate Steam Launch Checklist, available to any indie developer, anywhere in the world.

[Graphic featuring the Steam Launch button]

But before we get to that, let's talk about something that doesn't get said enough: a great game deserves a great launch. Without the right foundation and framework, even the best titles can get buried on Steam before players ever find them. 

And that is a problem worth solving, a problem we are more than happy to help you solve

A Steam launch is harder than you think it is

Did you know that Steam hosts over 50,000 games? 

[Stock video of someone going through the Steam Store Page]

Every year, thousands more are added to that. The platform is one of the greatest opportunities in PC game publishing, but it is also one of the most competitive. Know that visibility is not guaranteed just because your game is functionally “good”. 

The indie developers who do break through are not always the ones with the biggest budgets or the most polished trailers. They are the ones who understood the platform, respected the process, and showed up prepared. Steam rewards steady momentum that leads up until launch day—not on it. 

Common Steam launch mistakes 

The most common mistake is treating a Steam game launch as a finish line. Please treat it as a starting point instead.  Devs pour everything into making the game, then scramble to market it in the final weeks before release. By that point, the window for building Steam wishlist momentum has already passed, and the algorithm has had nothing to work with. 

There is also the issue of the Steam page itself. A poorly optimised page—weak, confusing copy, unclear screenshots, a trailer that doesn't share the experience—loses players in the first few seconds. First impressions on Steam are fast. If the page does not immediately communicate what the game is and why it is worth their time, players move on. Simple as that.

What success looks like

A well-prepared Steam launch has a clear identity, a page built to convert, and a Steam wishlist campaign that runs well ahead of release. It has press and content creator outreach timed to key development milestones, a community that is already invested before the game is even out, and a paid media strategy that keeps visibility growing through launch and beyond.

None of this happens by accident. It happens because someone mapped it out early, stuck to a plan, and treated the marketing side of the game with the same care as the development side.

So if you are worried about your launch, we put together the Ultimate Steam Launch Checklist so that any indie developer, regardless of budget or team size, has access to the same framework that goes into a well-run Steam game launch.

Try it out here and give your game the launch it deserves.

The Game Marketer World of Warships Client
The team demonstrated exceptional dedication in delivering effective influencer marketing support, greatly contributing to our success in enhancing new player acquisition within our targeted markets.
Jing Kai
Product Marketing Manager APAC, Wargaming
The Game Marketer Doctor Who-Worlds Apart Client
Their paid media expertise allowed us to identify the right markets for a soft launch...and their creative output let us translate the best of our game content to eyes around the world.
Tony Pearce
Co-Founder / CEO, Reality Plus
The Game Marketer Mortal Online 2 Client
The Game Marketer helped us bring in so many players on launch day that it almost broke our servers. The staff are very friendly, experts in their field, and most importantly, they provide results.
Henrik Nyström
Founder / CEO, Star Vault
The Game Marketer The Hunter-Call of the Wild Client
The team always delivered great results, and had great reporting on top of that. In addition, they always shared best practices and went above and beyond answering our Asian customers' questions on social platforms.
Jimmy Tisell
Community Lead, Avalanche Studios
The Game Marketer Alice Gear Aegis Client Review
We really appreciate all of The Game Marketer’s support up to now and would gladly work with them again in the future for appropriate projects.
Andy Pearson
Chief Strategy Officer, PQube
The Game Marketer Cities-Skylines Client
It was a pleasure to work with The Game Marketer! Their proactiveness and suggestions of different solutions were much appreciated throughout the whole campaign cycle.
Julija Laskovska
User Acquisition Manager, Paradox Interactive

Let's Find Out What Your Game Actually Needs

No pitch decks, no pushy sales calls. Just an honest conversation about your game and where it could go. Fill in the form and one of our team will reach out personally.

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Prefer to talk directly? info@thegamemarketer.com · +44 (0) 330 043 0038