Most indie developers know they need to market their game. Visibility equals wishlists, and wishlists equal money.
What they are less sure about is how much to spend on it. And that uncertainty can be just as costly as the wrong decision. Hear us out. Spend too little and your launch goes unnoticed. Spend in the wrong places, and the budget goes “poof”. We’ve seen it happen; we understand it, which is why we created this free calculator.
Using real campaign data from indie and mid-tier launches across PC, mobile, and console, it gives you a grounded estimate of what your marketing budget should actually look like. It is based on your platform, genre, and development investment. It isn't your generic formula but a starting point that reflects how games like yours can be marketed.
The calculator takes five inputs, your platform, genre, development stage, development investment, and preferred level of support. It then uses that information to generate a recommended budget range tailored to your game.
Each input matters for a specific reason. Platform determines cost structure and audience behaviour across three tracks: PC/Steam, Mobile (iOS & Android), and Console.
The remaining inputs each play their own role. Genre affects how competitive your category is and what paid acquisition realistically costs. Development stage shapes what kind of campaign is possible and how much runway you have. Development investment is the strongest single predictor of appropriate marketing spend. And support level determines whether the budget is structured around a DIY approach or full agency execution.
The calculator does not cover Chinese storefronts or the Chinese mobile ecosystem (WeChat, Douyin, TapTap), which operate on an entirely separate infrastructure inaccessible to Western developers without local publishing partnerships.
The benchmarks in this calculator are drawn from real campaign data across indie and mid-tier game launches, agency spend records, and publicly available industry research. They represent what campaigns in each category typically cost to run effectively.
Marketing costs vary significantly based on factors no calculator can fully account for—creative asset quality, existing community size, release timing, and how well your Steam page or store listing converts. Use these figures as a grounded starting point, not a fixed prescription.
On the relationship between development and marketing spend: a commonly referenced rule of thumb suggests allocating between 20% and 50% of your development budget to marketing. In practice, this is most useful for mid-tier projects. At the lower end of indie development, percentage-based figures often produce numbers too small for effective paid campaigns. At the higher end, certain fixed costs like PR and creative production do not scale linearly. The calculator uses development investment as a signal of commercial ambition rather than applying a fixed ratio mechanically.
The budget estimates produced by this calculator are for indicative and planning purposes only. They do not constitute professional marketing, financial, or business advice. The Game Marketer makes no representation that campaigns run at the indicated budget levels will achieve any specific commercial outcome. Actual costs may vary materially based on market conditions, platform changes, creative quality, release timing, and other factors outside our control. All figures are based on industry benchmarks current at the time of publication and are subject to change. Use of this tool does not create any contractual relationship between the user and The Game Marketer.
Your progress in this tool is stored locally in your browser and is not transmitted to or stored by The Game Marketer. Clearing your browser data will reset your progress.
© The Game Marketer. This tool may be shared freely provided it is attributed to The Game Marketer and links back to this page. It may not be reproduced in full as standalone content on third-party websites without permission.