Contact The Game marketer
Contact Us!
Thank you! Your submission has been received!
Oops! Something went wrong while submitting the form.

Self Publishing

Go at it alone, but with our guidance.

Most developers do not need a publisher. They need publisher-level thinking. The difference is significant: a publisher takes a share of your game, your revenue, and often your creative direction. 

What you actually need is someone who understands pricing, launch windows, Steam management, and go-to-market strategy, and can guide you through every decision without taking ownership of what you built.

Begin the Game Plan

Getting the right kind of guidance

Self Publishing

Self-publishing means making every decision yourself. We make sure those decisions are the right ones so you can experience smooth sailing.

Pricing & Sales Management

Getting your price wrong at launch is one of the hardest mistakes to recover from. We analyse your genre, competition, and target audience to recommend a pricing strategy that positions your game correctly from day one. From there, we help you plan, execute, and track your Steam sales activity so every promotion drives real revenue rather than just temporary attention.

Find the right price

Steam Management

Your Steam page, store presence, and community hub all need constant attention before, during, and after launch. We handle the setup, optimisation, and ongoing management of your Steam presence. That means we can aid in capsule art direction, page copy, posts and updates, and other community engagement plans.

Get It Done

Launch Window Planning

Hitting the launch button is a huge relief, but launching it at the wrong time can bury the game. We assess the competitive landscape, platform events, and genre trends to identify the launch window that gives your game the best possible shot at visibility and traction.

Launch for the Best

Game Feedback

Before your game reaches players, it needs to be seen through their eyes. We review your game and provide honest, structured feedback on everything so that you can find the gaps in your game.

Test for success

GTM Planning

A Go-To-Market plan is the roadmap that gets your game from finished to found. We build a tailored GTM strategy covering your target audience, channel mix, key marketing beats, and launch timeline.

Plan it all out

Let’s Make a Game Plan

Talk with Game Marketing experts
HOW WE WORK

Guiding You Through Self Publishing

From the first honest assessment to the final optimisation push, here is exactly how we support developers who choose to go it alone.

01

Auditing

Before we recommend anything, we assess where your game currently stands. We look at your Steam page, pricing, social presence, launch readiness, and competitive landscape to get an honest picture.

02

Directing

With a clear picture of where things stand, we set the direction. This covers your positioning, target audience, pricing strategy, and the key decisions that will shape how your game enters the market.

03

Strategising

We build your full go-to-market strategy covering launch window timing, channel mix, key marketing beats, Steam management, and social startup — giving you a clear roadmap to follow rather than a series of disconnected decisions made under pressure.

04

Optimising

Once the plan is in motion, we keep a close eye on performance. We track what is working, refine what is not, and adjust the strategy as your launch approaches

PROVEN RESULTS

Client Success

We don’t talk about results. We show them. Every video game campaign below was managed by our team

FAQ About Self Publishing

Do I actually need a publisher or can I genuinely do this myself?

+
  • Genuinely, most developers can. What trips people up is not the ability to publish; it is the decisions around pricing, timing, and marketing that catch developers off guard. A publisher fills that knowledge gap but at the cost of creative control and revenue share.

I have my game ready but I have no idea what price to set. How do I even start?

+
  • This is one of the most common questions we get and one of the most important to get right. Pricing depends on several factors: your genre, your game’s length and scope, what comparable titles are charging, and where you want to sit in the market. Undercutting to drive sales sounds smart but often signals lower quality to players browsing Steam. 

What is the difference between this service and just hiring a marketing agency?

+
  • A marketing agency runs campaigns. This service covers the publishing decisions that come before and alongside those campaigns. 

How far in advance should I come to you before my launch?

+
  • Great question. The earlier the better. Launch window planning, Steam page optimisation, and social startup all need lead time to be effective. Ideally, we want at least three to six months before your intended launch date. Coming to us in the final weeks limits what we can meaningfully change and puts unnecessary pressure on every decision.

I launched my game six months ago and it did not perform well. Can you still help?

+
  • Yes. Post-launch is actually a window many developers underestimate. Steam visibility rounds, seasonal sales, major updates, and community building can all contribute to a second wave of attention if handled correctly.

Do you take any percentage of my game’s revenue?

+
  • No. This is a guidance and strategy service, not a publishing deal. You keep full ownership of your game and all of its revenue. We charge for our time and expertise, not a cut of what your game makes. That is the whole point of self publishing with support rather than signing with a publisher.

Find What Fits You

All Services

Game Marketing Case Studies

Work We're Proud Of

Our team has collaborated with game publishers and studios across the globe. Here are just some of the massive titles we had the pleasure of working on:World of Warhips, Raid: Shadow Legends, Cities: Skylines, GTFO, HumanitZ, theHunter: Call of the Wild, and many more...
More Case Studies

Raid: Shadow Legends

2.5M
Total Views
66%
Follower Increase
912K
Video Reach

ShantyTown

100K+
Wishlists for Launch
1.5M+
Steam Page Visits
70K+
Demo Downloads

Humble Bundle

100M
IMPRESSIONS
2.5M
CLICKS
120%
DOWNLOAD INCREASE

HumanitZ

3.1M+
Advert Views
313%
ROAS
4.3%
CTR
What our clients say
World of Warships logo featuring video game client partner for video game marketing agency The Game Marketer

"The team demonstrated exceptional dedication in delivering effective influencer marketing support, greatly contributing to our success in enhancing new player acquisition within our targeted markets."

Doctor Who video game logo featuring client partner campaign for video game marketing agency The Game Marketer

"Their paid media expertise allowed us to identify the right markets for a soft launch...and their creative output let us translate the best of our game content to eyes around the world."

Mortal Online II logo featuring video game client partner for video game marketing agency The Game Marketer

"The Game Marketer helped us bring in so many players on launch day that it almost broke our servers. The staff are very friendly, experts in their field, and most importantly, they provide results."

theHunter: Call of the Wild Legends logo featuring video game client partner for video game marketing agency The Game Marketer

"Their paid media expertise allowed us to identify the right markets for a soft launch...and their creative output let us translate the best of our game content to eyes around the world."

Alice gear aegis logo featuring video game client partner for video game marketing agency The Game Marketer

"We really appreciate all of The Game Marketer’s support up to now and would gladly work with them again in the future for appropriate projects."

Cities: Skylines logo featuring video game client partner for video game marketing agency The Game Marketer

"It was a pleasure to work with The Game Marketer! Their proactiveness and suggestions of different solutions were much appreciated throughout the whole campaign cycle."

Let's Find Out What Your Game Actually Needs

No pitch decks, no pushy sales calls. Just an honest conversation about your game and where it could go. Fill in the form and one of our team will reach out personally.

Thank you! Your submission has been received!
Oops! Something went wrong while submitting the form.

Prefer to talk directly? info@thegamemarketer.com · +44 (0) 330 043 0038